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The Sleeping King Awakes...

The night sky above Spiteshade Vale was clear, thousands of bright blue stars flickered in the heavens. Green, blue, red and pink lowing spites flittered amongst the leaves and branches of the Ghyfir trees. Within the ancient Aelf tower Mandia Nightlock suddenly bolted upright from her dreams, her head still rang with the sound of the warhorn, Orion?!

She cleared her head and focused on what she had seen, Arthyr and his Wanderers had made it to the Realm of Fire. They had appeared in the Charred Forest and claimed the area around the Dragon gate, setting to work brining life magic to the devastated vegetation. She saw Arthyr and her sisters approach a giant charred oak and start the process of healing. Bright green blossoms burst across the branches of the tree, swirling white runes flared to life around the mighty trunk.

The ground beneath their feet trembled, the white flaring lines of the runes speared into the earth and suddenly shot out across the ruined ground and into the distance. Then a horn blared, the sound came from everywhere, her hair stood on end, her eyes widening, her desire to run and hunt became hard to ignore... Then she had awoken, along with a power that had long been thought lost...


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Skirmish loot cards!

So I've put together some loot cards for the loot that could drop during the campaign.

How will it work?

At the end of each battle select one character to look for loot. Roll a D6. If you score a 6 or more, you may then roll a D20 on the chart below.

Amulet of SpiritsGuardian GemBook of the OracleThornKnightfallStorm-Forged Great-cloakTwilight ShroudTitan's GuardRanger's PinSeeker's CrownSeeker's SwordEthereal ArrowAncestral Duardin Axe

Skirmish loot...

Loot
Throughout the skirmish campaign all parties will have chances of discovering loot to give to their characters...


I've made an early list of some loot that might drop during this campaign:



Amulet of Spirits
Enemies suffer -1 to hit this character.
Guardian Gem
+1 armour save.
Book of the Oracle Grants wearer the spells arcane bolt and mystic shield. Thorn +1 attack to one melee weapon.
Nightfall +1 rend to one melee weapon.

Airship down

Chapter 5


The forest canopy sped by under the hull of his faithful Ironclad 'Grim Lady'. Vaughm Stormmantle looked through his periscope, there in the distance he could see the monstrous tree surging through the canopy and then disappearing into the cloud cover. He must reach his cousin Beldak, there was danger coming... An Oruk warlord, violent and savage was making his way through the forest.


Suddenly Vaughm was shaken from his thoughts as a green explosion burst from the side of the 'Grim Lady'. He looked down to the forest, more green flaming balls were hurtling towards his ship.
"All hands on deck! Prepare to engage!" Shouted Vaughm as his Ironclad started to lose altitude.


Gonza the Mad cackled hysterically as he hurled arcane ball after ball at the stunty airship. His trusty guards Baz and Bol were grinning from the top of their squig mounts, the flicker of blood lust in their eyes. The plan had worked, and down fell the stunties, right into the squig …