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The Tower of the Eternal Wood, Skirmish Campaign

The Tower of the Eternal Wood
On the Great Green Torc, in the Burgeoning Woods, something has appeared. In the mists between the Mellowing and the Burgeoning, a giant tower has appeared. Organic and full of life. Rumour has started to spread through the Realms that somehow the Tower of Eternal Wood has been saved and resides on the Great Green Torc for now.
In the woods and glades that surround the Tower a hooded and elusive figure has been seen guarding the entrances and pathways that lead into the Tower. For those fortunate enough to survive the encounter claim that this hooded figure is non-other than the Spell Weaver Ranu, who once created the Tower of the Eternal Wood. However, this Ranu is no longer an Aelf of any description and he seems to command the loyalty of a troupe of Sylvaneth Revenants and Hunters.
Now, adventurers from across the Realms seek to make their way into the Tower and explore its hidden secrets. Tales of ancient relics, treasures and promises of power sing throughout the forests of the Great Green Torc.


Alith Anar
Prince Arthyr Stornos
Lord Amadri Ironbark

Breora Warstout
Cruril Battlebeard
Beldak Ironhouse
Thoeak Battleheart


Gordash Irontoof
Azluk Stonefist

Lugrat Snoteye
Shagduf Blacktongue


  1. More! This is awesome :) Are you guys going to use the Firestorm expansion rules?

    1. Thanks Tim. I'm hoping to use this as a intro to the Firestorm campaign. That way it will give a good background to our players and armies...


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Skirmish loot cards!

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How will it work?

At the end of each battle select one character to look for loot. Roll a D6. If you score a 6 or more, you may then roll a D20 on the chart below.

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Skirmish loot...

Throughout the skirmish campaign all parties will have chances of discovering loot to give to their characters...

I've made an early list of some loot that might drop during this campaign:

Amulet of Spirits
Enemies suffer -1 to hit this character.
Guardian Gem
+1 armour save.
Book of the Oracle Grants wearer the spells arcane bolt and mystic shield. Thorn +1 attack to one melee weapon.
Nightfall +1 rend to one melee weapon.

Airship down

Chapter 5

The forest canopy sped by under the hull of his faithful Ironclad 'Grim Lady'. Vaughm Stormmantle looked through his periscope, there in the distance he could see the monstrous tree surging through the canopy and then disappearing into the cloud cover. He must reach his cousin Beldak, there was danger coming... An Oruk warlord, violent and savage was making his way through the forest.

Suddenly Vaughm was shaken from his thoughts as a green explosion burst from the side of the 'Grim Lady'. He looked down to the forest, more green flaming balls were hurtling towards his ship.
"All hands on deck! Prepare to engage!" Shouted Vaughm as his Ironclad started to lose altitude.

Gonza the Mad cackled hysterically as he hurled arcane ball after ball at the stunty airship. His trusty guards Baz and Bol were grinning from the top of their squig mounts, the flicker of blood lust in their eyes. The plan had worked, and down fell the stunties, right into the squig …